Spike Variation, Scorpion-Grob Gambit
- 1.e4c6
- 2.g4d5
- 3.Nc3dxe4
- 4.d3
No game statistics for this position yet.
A rare gambit in the Caro-Kann Spike Variation in which White meets ...dxe4 with d3, giving up a pawn to open lines for development.
Train it in TheoriaAbout the Scorpion-Grob Gambit
The Scorpion-Grob Gambit arises when White, after 3. Nc3 dxe4, does not regain the pawn at once and instead plays 4. d3. The point is to challenge the e4-pawn and offer to open the d- and e-files, trading material for faster development. Black is a pawn ahead, and the advanced g-pawn still gives Black a target on the kingside. It is a seldom-played surprise line rather than an established system.
Popular continuations
No continuations known for this position yet.