Winawer Variation, Winckelmann-Reimer Gambit
- 1.e4e6
- 2.d4d5
- 3.Nc3Bb4
- 4.a3Bxc3+
- 5.bxc3dxe4
- 6.f3
644 games
An offbeat gambit in the French Winawer in which White answers 5...dxe4 with 6. f3, offering a pawn for open lines; engines slightly favor Black.
Train it in TheoriaAbout the Winckelmann-Reimer Gambit
The Winckelmann-Reimer Gambit arises when White, after 4. a3 Bxc3+ 5. bxc3 dxe4, offers the f-pawn with 6. f3 to open lines and speed development instead of recovering e4 slowly. Accepting with 6...exf3 is the most common reply, and White scores well after it in practice. Striking at the center with 6...c5 is regarded as more accurate and has given Black good results, while 6...Nf6 is the other frequent choice. The engine slightly favors Black.