Zilbermints Gambit
- 1.d4e6
- 2.c4e5
255 games
A rare gambit in the Horwitz Defense in which Black answers 2. c4 with 2...e5, offering the e-pawn; engines rate White clearly better.
Train it in TheoriaAbout the Zilbermints Gambit
The Zilbermints Gambit, 1. d4 e6 2. c4 e5, has Black move the e-pawn a second time and offer it, instead of building a center with ...d5 or ...f5. The capture 3. dxe5 is the most frequent reply and the engine's first choice. 3. Nc3 is nearly as common, and 3. d5 gains space instead. The engine rates White clearly better, and White scores well in the few database games that reach the position.