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King's Pawn Game

Speers

C20offbeataggressive

  1. 1.e4e5
  2. 2.Qg4Nf6
  3. 3.Qf5
959 games31%65%

A dubious early-queen line in which White's queen wanders from g4 to f5 after 2...Nf6, losing time and handing Black a large lead in development.

Train it in Theoria

About the Speers

The Speers arises after 1. e4 e5 2. Qg4 Nf6 3. Qf5, a rare offshoot of the King's Pawn Game. The queen sortie to g4 threatens no mate, and 2...Nf6 gains a tempo against it; retreating to f5 eyes e5 and f7 but invites further harassment. The engine gives Black a large advantage, recommending 3...Nc6, 3...d5 or 3...Be7, while 3...d6 is the most frequent reply in practice. Black scores heavily on Lichess.

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