Speers
- 1.e4e5
- 2.Qg4Nf6
- 3.Qf5
959 games
A dubious early-queen line in which White's queen wanders from g4 to f5 after 2...Nf6, losing time and handing Black a large lead in development.
Train it in TheoriaAbout the Speers
The Speers arises after 1. e4 e5 2. Qg4 Nf6 3. Qf5, a rare offshoot of the King's Pawn Game. The queen sortie to g4 threatens no mate, and 2...Nf6 gains a tempo against it; retreating to f5 eyes e5 and f7 but invites further harassment. The engine gives Black a large advantage, recommending 3...Nc6, 3...d5 or 3...Be7, while 3...d6 is the most frequent reply in practice. Black scores heavily on Lichess.