Albin-Blackburne Gambit
- 1.e4e5
- 2.Nf3d6
- 3.d4Bg4
- 4.dxe5Nd7
753 games
A Philidor Defense gambit in which Black meets 4. dxe5 with 4...Nd7, giving up a pawn for quick development. Engines favor White.
Train it in TheoriaAbout the Albin-Blackburne Gambit
The Albin-Blackburne Gambit answers 4. dxe5 with 4...Nd7, giving up a pawn instead of recapturing. The recapture 4...dxe5 allows 5. Qxd8+ Kxd8, after which the knight is no longer pinned and can take on e5. White nearly always accepts with 5. exd6, and after 5...Bxd6 Black has three pieces developed against White's one. Engines consider White clearly better, yet practical results are close to even.