Zilbermints Gambit
- 1.e4d5
- 2.b4
214 games
An offbeat gambit against the Scandinavian Defense in which White answers 1...d5 with 2. b4, leaving e4 en prise; engines judge it to favor Black.
Train it in TheoriaAbout the Zilbermints Gambit
The Zilbermints Gambit meets the Scandinavian Defense with 2. b4. White neither exchanges on d5 nor defends the e-pawn and instead advances the b-pawn, leaving e4 en prise. Reference analysis classes the move as an error, and engines give Black a clear advantage. Black most often accepts with 2...dxe4. The space-gaining 2...d4 is less common but scores especially well for Black, and 2...Nf6 is also seen. The line is rare in practice.