Smith-Morra Gambit Accepted, Siberian Variation
- 1.e4c5
- 2.d4cxd4
- 3.c3dxc3
- 4.Nxc3Nc6
- 5.Nf3e6
- 6.Bc4Qc7
972 games
A Smith-Morra Gambit Accepted line in which Black plays an early 6...Qc7, preparing knight raids with ...Ng4 and ...Nd4 known as the Siberian Trap.
Train it in TheoriaAbout the Siberian Variation
The Siberian Variation meets 6. Bc4 with 6...Qc7. The queen goes to the c-file early, and the line sets up a kingside knight raid. Black follows with ...Nf6 and ...Ng4, then hits White's customary Qe2 with ...Nd4. The Siberian Trap comes after 7. Qe2 Nf6 8. O-O Ng4, where the natural 9. h3 loses the queen to 9...Nd4. White most often replies 7. O-O. The engine gives White a slight edge, yet Black scores marginally better in Lichess games.