Hobbs-Zilbermints Gambit
- 1.f4h6
- 2.Nf3g5
174 games
An offbeat gambit against the Bird Opening in which Black prepares ...g5 with ...h6 and offers the g-pawn to unsettle White's kingside.
Train it in TheoriaAbout the Hobbs-Zilbermints Gambit
The Hobbs-Zilbermints Gambit, 1. f4 h6 2. Nf3 g5, is a relative of the Hobbs Gambit (1...g5). Black spends a move on ...h6 before offering the g-pawn, aiming to undermine f4 and open lines toward White's weakened kingside. Accepting with 3. fxg5 is the most frequent choice, while 3. e3 and 3. g3 decline. The engine gives White a slight edge and prefers central moves such as 3. e4 or 3. d4. The line is rarely played.