Falkbeer Countergambit, Charousek Gambit Accepted
- 1.e4e5
- 2.f4d5
- 3.exd5e4
- 4.d3Nf6
- 5.dxe4
1,263 games
Falkbeer Countergambit line where White grabs the e4-pawn with 5. dxe4 and Black usually regains it with an active knight; White keeps a slight edge.
Train it in TheoriaAbout the Charousek Gambit Accepted
After 4. d3 Nf6, White accepts the Charousek Gambit by capturing with 5. dxe4. White is briefly two pawns up, but the e4-pawn lacks support. Black almost always recovers it at once with 5...Nxe4, getting a centralized knight and quick development in return for White's extra d5-pawn. The bishop move 5...Bc5 is a much rarer try. The engine gives White a slight edge, though practical results are close to even.