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Tarrasch Defense

D32positionalaggressive

  1. 1.d4d5
  2. 2.c4e6
  3. 3.Nc3c5
30k games49%47%

A Queen's Gambit Declined line in which Black strikes at once with 3...c5, accepting a likely isolated d-pawn for free piece play and central space.

Train it in Theoria

About the Tarrasch Defense

The Tarrasch Defense is a branch of the Queen's Gambit Declined in which Black meets 3. Nc3 with the immediate 3...c5, contesting the center with pawns instead of the usual ...Nf6 and ...Be7. After White exchanges with cxd5 and later dxc5, Black is usually left with an isolated pawn on d5. That pawn can become a target, but it also secures central squares and opens clear diagonals for both bishops. Siegbert Tarrasch championed the opening against the Steinitz-influenced view that such a pawn was simply a liability, and despite that criticism it is regarded as sound. It spans ECO codes D32 to D34.

White's most frequent answer, 4. cxd5 exd5, fixes the isolani at once. The usual sequel is 5. Nf3 Nc6 6. g3, the Rubinstein System, where the fianchettoed bishop bears down on d5; because the c-pawn has already advanced, Black can no longer support d5 with ...c6. After 6...Nf6 (the Prague Variation) 7. Bg2 Be7 8. O-O O-O, the Classical Variation, 9. Bg5 is the modern main move, with 9. dxc5 and 9. b3 as the leading alternatives. Black can also deviate with 7...Bg4 (the Wagner Variation) or 7...cxd4 8. Nxd4 Bc5, a long-neglected idea that Daniil Dubov brought back into elite debate in the 2010s. The Swedish Variation, 6...c4, trades the isolani for a queenside majority to be pushed with ...b5 while White prepares e4; it is considered dubious and seldom appears now.

Instead of 6. g3, White can play 6. dxc5, once thought harmless but increasingly popular. Black answers 6...d4, chasing the knight; after 7. Na4 the main line runs 7...Bxc5 8. Nxc5 Qa5+ 9. Bd2 Qxc5 10. Rc1, while 7...b5 is the Grünfeld Gambit. Earlier deviations include the rare 5. e4, a gambit tested by Frank Marshall, and Black's own pawn offer 4...cxd4, the Schara or Hennig–Schara Gambit, which Alekhine tried but which is judged to favor White.

Among the fourth-move alternatives, 4. e3 Nf6 5. Nf3 Nc6 produces the Symmetrical Variation, a quiet line in which Black equalizes without much trouble. With 4. Nf3, Black may reach the main-line structures through 4...Nc6, enter the Semi-Tarrasch with 4...Nf6, or choose the independent 4...cxd4 5. Nxd4 e5. White players who wish to avoid the Schara Gambit often prefer the 3. Nf3 move order.

The play revolves around the isolated queen's pawn: Black seeks activity and kingside or central initiative, White aims to blockade and win d5 or steer toward an endgame in which Black must defend passively, though accurate defense often holds even then. Results in practice are close to level, and the engine gives White only a slight edge.

Popular continuations

Named variations 25